Music and Sound Redesign

Implementation

Implementation of interactive sound design. I composed the music. (Long version video)

“City-Sim”. Implementation of sound deisng for construction of buildings and ambiance with Unity and FMOD.

FPS-game with short breakdown of how I implemented a adaptive music that i composed by using FMOD with Unity, and occlusion of outdoor ambiance as entering the building.

Project is the free Action RPG game from Unreal Marketplace. Implemented and created enemy sound design, weapons, foley, character sound design, potions and ambiance. Both player and enemy footsteps reacts to surfaces, in this example gravel

Short breakdown of racing car game project and how I used a script to have my music change, without triggering over each other as the racing car passes the same areas several times. Using Unity3d and FMOD.

Foley

SARÖ, Short film where I worked on Foley from 2019, Director Jukka Rajala-Granstubb, Choreographer Johanna Nuuttinen

Other Music and Sound Design (Redesign)